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Wooden Lamp Post

I have taken on both a personal and game asset project as of recent where I needed to create a lamp post for a magical forest from start to finish. I did the base modeling in Maya, detailing in ZBrush, transferred it back to Maya to get a detailed mesh with less polys, and into Substance Painter to create the maps and textures. I had so much fun creating this as I haven't done many realistic-nature hard surface modeling. Although it was supposed to give a fantasy feel, I still wanted the post to blend into its environment and create a more subtle, rugged atmosphere.

UV Screenshot

UV Screenshot

Low vs. High Poly - Maya

Low vs. High Poly - Maya

ZBrush Detail

ZBrush Detail

Maya UV Screenshot

Maya UV Screenshot

Substance Painter Setup

Substance Painter Setup